AI Insights · Timothy · April 2023
Top 5 Disney Games on iOS in the US: Q1 2023 Performance
Discover how the top 5 Disney games on iOS performed in the US during Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 Disney games on iOS in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the key metrics for each game, based on data from Sensor Tower.
MARVEL SNAP from Nuverse had a dynamic quarter. Weekly revenue saw significant fluctuations, peaking at approximately $1.6M in the week of February 6 and closing the quarter at around $844K. Weekly downloads showed a downward trend, starting from 57K in late December and dropping to about 18K by the end of March. Active users remained relatively stable, averaging around 420K throughout the quarter.
Disney Emoji Blitz Game by Jam City, Inc. experienced a mix of ups and downs. Revenue peaked at nearly $766K in the last week of March, with notable increases mid-quarter. Downloads fluctuated, starting at 44K in late December and ending at approximately 20K. Active users hovered around 150K to 160K, with a slight increase towards the end of the quarter.
Disney Coloring World from StoryToys Limited showed consistent performance. Weekly revenue remained steady, averaging around $70K to $80K. Downloads saw a gradual decrease from 38K in late December to about 16K by the end of March. Active users maintained a steady range, averaging around 50K to 70K throughout the quarter.
Marvel Contest of Champions from Kabam Games, Inc. had a strong start with revenue peaking at $2.2M in mid-February. However, revenue dropped to around $735K by the end of March. Weekly downloads remained fairly stable, averaging around 19K to 22K. Active users consistently stayed in the range of 170K to 190K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a positive trend in revenue, peaking at approximately $1.1M in the week of March 20. Downloads were steady, ranging from 13K to 18K throughout the quarter. Active users remained consistent, averaging around 130K to 140K.
For more detailed insights and data, visit Sensor Tower.